Tag Archives: thoughts

Talking Heads and Ivory Enclaves: A Gaming Forum Community Explored

I’ve been doing some on-and-off research into the nature of the gaming community, pulling my thoughts on various issues together, occasionally posting some of the results on this blog. I had a discussion last year with The Geek Anthropologist about … Continue reading

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Tripping Up Over Too Much Narrative: Battlestar Galactica vs Deep Space Nine

Having spent a fairly sleepless night last night, realised I have a case in point for what happens when there is too much plot in a piece of media, and things get too wrapped up in their own narrative rather … Continue reading

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George RR Martin obviously plays Dwarf Fortress

After spending the last entry gushing about expanding Vampire: the Masquerade‘s various archetypes,this time I’m going to be talking about narrative. Specifically the consequences of its lack and the impact that lack has on those who interact with it. Take … Continue reading

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Vampires Should Take Up Knitting! Or Maybe Baking. Or Ballet. But Only If They’re E-e-e-evil…

Apologies for the extended hiatus, I’ve been very distracted by both real life and Vampire: the Masquerade of late. So much so that I’ve now got another section of this website devoted to various rules expansions and interpretations of the … Continue reading

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Plot and Pathos, and Ever the Twain Shall Meet

This blog post is written off the back of the Day of the Doctor, so first thing’s first, a warning to all of you… The 50th anniversary episode was, in its way, a good one. There were so many nods to … Continue reading

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Your Friendly Neighbourhood Undead, and Other Metaphors

Apologies for the lack of posting lately, in addition to musings on Mists of Albion and failures in playtesting Magic: the Multiverse, the I’ve been caught up with vampires, zombies and undead in general. Fortunately not an infestation of my … Continue reading

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The Highly Confused Heroes of Magic the Gathering

After some shuffling of pages, the rules for combat, spellcasting and guidelines for converting spells from Magic: the Gathering to Magic: the Multiverse are now up. The system should be just about playable now, although it still feels very bare bones, and … Continue reading

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What Does Your World Do For a Living?

There’s quite a lot of fuss in fantasy fandoms about “high” and “low” fantasy, with a great deal of time and trouble going into working out exactly what high fantasy or low fantasy is, and their various characteristics. One of … Continue reading

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What is Humanity, Anyway?

Following on from my last post about non-human fantasy races, I’ve been scratching my head lately thinking about how humanity gets presented in fantasy and science fiction. Most particularly what the differences are in the two genres, and what it … Continue reading

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Where Are All The Fat Elves? The Need to Rethink Fantasy Races

Why do fantasy races exist? To provide something different, the fantastical element, maybe. Although plenty of fantasy, such as Robert E Howard’s Conan, manages a fair amount of fantasy without non-human characters (but still manages to get in some comments … Continue reading

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