Tag Archives: Dungeons & Dragons

Gathering Magic: Spells for Magic: the Multiverse

I thought it was about time I elaborated on the spells and the spellcasting process in Magic: the Multiverse, before I put them up on that section of the website. There are several problems about how the spellcasting model of … Continue reading

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Mysticism, Cosmology and Religion in Fantasy

I’ve recently found a fantastic three–part series describing a framework for writing different forms of religion in fantasy (and, by extension, science fiction). The thing is, I realised that very few alternative-world novels actually do this very well. There are … Continue reading

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Crunch and Flavour: Making a meal of Magic roleplaying

Characters are the foundation of any roleplaying game, the connection that players have to the collaborative story told during the game. They need to be the focus of any game, which for me includes the system behind the game as … Continue reading

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Putting the Magic into Character Creation

OK, so the new two-posts-a-week thing has yet to take off. I’m putting it down to moving a load of my girlfriend’s stuff during a move. Well, that’s my excuse and I’m sticking to it. I’ve begun reading A Game of … Continue reading

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A system… just like Magic?

I love the feel of Magic: the Gathering. The rich worlds that get created, the curious inhabitants and ecosystems, societies and architectures, as well as the constant undercurrent of the multiverse brought along by mages that can wander between the different … Continue reading

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