Category Archives: Roleplaying games

Vampires Should Take Up Knitting! Or Maybe Baking. Or Ballet. But Only If They’re E-e-e-evil…

Apologies for the extended hiatus, I’ve been very distracted by both real life and Vampire: the Masquerade of late. So much so that I’ve now got another section of this website devoted to various rules expansions and interpretations of the … Continue reading

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The Highly Confused Heroes of Magic the Gathering

After some shuffling of pages, the rules for combat, spellcasting and guidelines for converting spells from Magic: the Gathering to Magic: the Multiverse are now up. The system should be just about playable now, although it still feels very bare bones, and … Continue reading

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What is Humanity, Anyway?

Following on from my last post about non-human fantasy races, I’ve been scratching my head lately thinking about how humanity gets presented in fantasy and science fiction. Most particularly what the differences are in the two genres, and what it … Continue reading

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Gathering Magic: Spells for Magic: the Multiverse

I thought it was about time I elaborated on the spells and the spellcasting process in Magic: the Multiverse, before I put them up on that section of the website. There are several problems about how the spellcasting model of … Continue reading

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Mysticism, Cosmology and Religion in Fantasy

I’ve recently found a fantastic three–part series describing a framework for writing different forms of religion in fantasy (and, by extension, science fiction). The thing is, I realised that very few alternative-world novels actually do this very well. There are … Continue reading

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And like Magic, there was Content!

I’ve posted the section on character creation for my MtG-based roleplaying game (for now entitled Magic: the Multiverse). You can find it in the menu at the top of this site. As ever, any thoughts, comments, opinions, criticisms and condemnations … Continue reading

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Crunch and Flavour: Making a meal of Magic roleplaying

Characters are the foundation of any roleplaying game, the connection that players have to the collaborative story told during the game. They need to be the focus of any game, which for me includes the system behind the game as … Continue reading

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