Tag Archives: Exalted

Crunch and Flavour: Making a meal of Magic roleplaying

Characters are the foundation of any roleplaying game, the connection that players have to the collaborative story told during the game. They need to be the focus of any game, which for me includes the system behind the game as … Continue reading

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Mystery and Truth in Fantasy

An apology in advance is due here, I feel. This is a rather meandering post, and I’m not sure I can structure it any better currently. Please bear with me, you’re following a thought process here, rather than a clear … Continue reading

Posted in Analysis, Fantasy, Mythology | Tagged , , , , , , , , , , | 2 Comments

Thinking Outside the Globe when Creating Worlds

I’ve taken to A Game of Thrones with a vengeance lately, and it’s a great board game as well as a great story. The characterisation is some of the best I’ve seen in fantasy novels, and thanks to it being a mostly … Continue reading

Posted in Analysis, Fantasy, Mists of Albion, Uncategorized | Tagged , , , , , , , | 2 Comments

The Mists Clear… Exploring a Polarised Fantasy Cosmology

I’ve been muttering about writing some notes for the Mists of Albion cosmology I’ve been developing with a friend for a while (he’ll also start contributing some things to this blog as Hypersleeper, so watch this space!), and I think it’s about … Continue reading

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What is magic, and why does it matter?

I’m still feeling my way with the architecture of WordPress, so some changes may be on their way in the next few days. I intend to get working on a links page/blogroll of related topics and areas I’m interested in … Continue reading

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A system… just like Magic?

I love the feel of Magic: the Gathering. The rich worlds that get created, the curious inhabitants and ecosystems, societies and architectures, as well as the constant undercurrent of the multiverse brought along by mages that can wander between the different … Continue reading

Posted in Magic: the Gathering, Roleplaying games | Tagged , , , , , , | 1 Comment