Character types

These tables are intended to represent a character’s background rather than their current role. Since receiving the spark, characters will develop well beyond this, but their starting point will still define them in part.

Each of the tribes listed below gives an attribute bonus and penalty, in the same way as racial bonuses. They also allow access to the abilities listed, at the availability given. Colourless mana costs for activated abilities are given in number form, coloured mana according to the following key:

B = Black mana
G = Green mana
R = Red mana
U = Blue mana
W = White mana

Multiple coloured mana costs are represented by multiple letters. Letters or numbers separated by a slash could be paid by either cost. For example, 3/B could be paid by 3 mana of any colour, or 1 black mana.

Keyword abilities are listed according to availability, and with a colour. Characters must have a mana attribute of one of the colours listed in order to use that ability.

Cleric
Bonuses: +1 Integrity, +1 Willpower
Penalties:
-1 Finesse, -1 Strength

Activated abilities
(Common) Mana Cost: None. Take a tap action to prevent the next 1 damage dealt to your character or any creature they control.
(Common) Mana Cost: None. Take a tap action to prevent the next 1 damage dealt to target creature or player in the next 10 ticks.
(Common) Mana Cost: None. Take a tap action to destroy target Aura attached to a creature you control.
(Common) Mana Cost: None. Take a tap action and sacrifice an artifact to gain an amount of mana equal to the sacrificed artefact’s activation cost.
(Common) Mana Cost: None. Take a tap action to reduce target creature’s Strength by -2 for 10 ticks.
(Common) Mana Cost: None. Take a tap action to deal damage to all planeswalkers for each zombie present.
(Common) Mana Cost: 1. Prevent the next 1 damage that would be done to you.
(Common) MC: 1.  Add 1 mana of a colour determined when this ability was purchased to their mana pool.  This ability can only be used 4 times a scene.
(Common) MC: 1.  Clerics may spend this mana cost while a white spell is cast (by themselves or another) to gain 1 life.
(Common) MC: W. Forget a creature spell in your repertoire to gain one life.
(Common) MC: W/B. Cleric gets first strike for the next 10 ticks.
(Common) MC: W. Target creature gains protection from black for 10 ticks.
(Common) MC: W. Take a tap action to regenerate target artefact.
(Common) MC: 2. Forget a spell to gain 1 life.
(Common) MC: 1B.  Regenerate target creature.
(Common) MC: 1W. Prevent the next 1 damage dealt to your character or any creature they control.
(Common) MC: WW/BB. Cleric gets +1 Strength for the next 10 ticks.
(Common) MC: WW. Take a tap action to prevent the next 4 damage would be dealt to target creature you control.
(Common) MC: 7W. You gain 5 life.
(Uncommon)  MC: None. Take a tap action to deal damage to all magic-users equal to their number of black mana bonds.
(Uncommon) MC: None. Take a tap action and sacrifice a black or artefact creature to gain black mana equal to the creature’s CMC.
(Uncommon) MC: None. Clerics may take a tap action to heal damage dealt to a single entity in the tick cycle before the ability began, or while it was under way.  This may resurrect dead entities.
(Uncommon) MC: None. Take a tap action to give a creature you control protection from the colour of your choice for 10 ticks.
(Uncommon) MC: 1.  Sacrifice a creature to gain life equal to their Endurance.
(Uncommon) MC: 1. Target caster forgets the spell they completed in the last tick.
(Uncommon) MC: R. You gain 1 Strength for the next 10 ticks.
(Uncommon) MC: W. Take a tap action to exile target skeleton, vampire or zombie.
(Uncommon) MC: 1U. Target entity gains shroud for the next 10 ticks.
(Uncommon) MC: 1W. Prevent the next combat damage that would be dealt by target attacking creature with flying.
(Uncommon) MC: 1W. The next 1 damage that would be dealt to cleric is dealt to target creature instead.
(Uncommon) MC: RR. Take a tap action to prevent a creature regenerating for the next 10 ticks.
(Uncommon) MC: 1WW. Target creature gets +1 Strength and Endurance for the duration of the scene.
(Uncommon) MC: 3B. Take a tap action and sacrifice a human to destroy target creature.
(Rare) MC: None. Take a tap action to summon a 1/1 human creature.
(Rare) MC: None. Take a tap action to prevent the next 4 damage dealt to any single entity in the next 10 ticks.
(Rare) MC: None. Creatures you control gain protection from one of your colours for the next 10 ticks.
(Rare) MC: X. Take a tap action to gain X life.
(Rare) MC: 1G. Sacrifice a creature to summon as many 2 /3 creatures as you have green mana bonds.
(Rare) MC: 1W.  Take a tap action to destroy target black creature.
(Rare) MC: WB. Take a tap action to prevent all damage that would be dealt by target entity in the next 10 ticks.
(Rare) MC: 1WW. Complete a tap action to gain control of target creature.  The cleric can do nothing else while he or she controls that creature.
(Rare) MC: 1WW. Resurrect target creature with CMC 3 or less to the battlefield.
(Rare) MC: 1WW. Take a tap action to unsummon target creature.
(Rare) MC: GWU.  Clerics may take a tap action to prevent all damage that would be dealt in the next 10 ticks.  Creatures may not try to change their actions in response to this ability.
(Rare) MC: GWU. Take a tap action to regenerate target creature.

Keyword abilities
(Common) Lifelink (white)
(Uncommon) Shadow (white)

Druids
Bonus: +1 Green Mana dot
Penalties: -1 Cunning, -1 Strength

Activated Abilities
(Common) Mana Cost: None. Take a tap action to regain 1 point of green mana.
(Common) Mana Cost: None. Take a tap action and pay 1 life to add 1 point of green mana to your mana pool.  You do not have to have any dots of green mana to activate this ability.
(Common) MC: None. Take a tap action to add 1 colourless mana to your mana pool.
(Common) MC: None. Take a tap action and lose 1 life to add 1 mana of any colour to your mana pool.
(Common) Mana Cost: G. Take a tap action to give target creature 2 additional Strength and Endurance for 10 ticks.
(Common) MC: G. Sacrifice a creature to destroy target enchantment.
(Common) MC: G. Foresake a mana bond to a green mana source and take a tap action to regenerate target creature.
(Uncommon) MC: None. Take a tap action to regain 1 points of mana of any colour.
(Uncommon) MC: None. Take a tap action to regain 2 points of green mana.
(Rare) MC: None. For each colour of permanents you control, add 1 mana of that colour to your mana pool.
(Rare) MC: None. Take a tap action to add 1 green mana to your mana pool for each elf you control.
(Rare) MC: None. Take a tap action to summon a X/X Treefolk creature, where X is the number of elves you control.
(Rare) MC: None. Add X mana of any colour to your mana pool, where X is the number of Ally creatures under your control.
(Rare) MC: None. Take a tap action to cast a readied creature spell without paying its mana cost.
(Rare) MC: None. Take a tap action to double the amount of green mana in your mana pool for 10 ticks.
(Rare) MC: None. Take a tap action to play a readied Faerie creature spell for 0 mana.
(Rare) MC: G. Summon a 1/1 creature with haste for 10 ticks. They share a colour with one of your mana bonds.
(Rare) MC: G. Summon a 2/2 green creature with haste.
(Rare) MC: 3G. Take a tap action to either give a creature an additional 0-tick action when the tap action has resolved, or to force them to take a tap action or drain 1 mana of any colour from their mana pool.
(Rare) MC: 2GGG. Creatures you control get 3 additional Strength and Endurance and Trample for the next 10 ticks.

Keyword Abilities
(Rare) Shroud
(Rare) Exalted

Knight
Bonuses: +1 Strength or Charisma, 1 Keyword Ability
Penalties: -2 Cunning

Activated Abilities
(Common) Mana Cost: R. Add B to your mana pool.
(Common) Mana Cost: W. Knight gives itself +1 Endurance for 10 ticks.
(Common) MC: W. Knight gains Vigilance for 10 ticks.
(Common) MC: R/1W/BB. Knight gives itself +1 Strength for 10 ticks.
(Common) MC: RR/B. Knight gives itself First Strike for 10 ticks.
(Common) MC: 3G. Knight gives itself +3 Strength and +3 Endurance for 10 ticks.
(Common) MC: 4W. Knight gives itself +1 Strength and +2 Endurance for 10 ticks.
(Uncommon) MC: B/W. Knight gives itself First Strike for 10 ticks.
(Uncommon) MC: BB. Knight gets +1 Strength for 10 ticks.
(Uncommon) MC: BB. Knight takes a tap action to attack and destroy a green creature with their next successful hit.
(Uncommon) MC: BB. At the end of its its next attack action against a creature which has attacked it in the last 10 ticks, knight destroys that creature.
(Uncommon) MC: WW. Knight takes a tap action to attack and destroy a black permanent.
(Uncommon) MC: WW. Knight takes a tap action to attack and destroy a red creature.
(Uncommon) MC: WW. Knight gives itself +2 Endurance for 10 ticks.
(Uncommon) MC: WW. Knight gives itself protection from a colour of its caster’s choice for 10 ticks.
(Rare) MC: None. Take a tap action to give target creature +2 Strength and Endurance for the next 10 ticks.
(Rare) MC: None. Choose a colour when this ability is selected.  The character may take a tap action and lose 1 life to counter target spell of that colour.
(Mythic Rare) MC: 1BW. Take a tap action to destroy target artefact or enchantment.

Keyword Abilities
(Common) Exalted
(Common) First Strike
(Common) Flanking
(Common) Haste
(Uncommon) Fear
(Uncommon) Intimidate
(Uncommon) Lifelink
(Uncommon) Protection from colour of your choice
(Uncommon) Shadow
(Uncommon) Vigilance
(Mythic Rare) Battle Cry
(Mythic Rare) Flying

Rebel
Bonus: +1 Charisma
Penalty: -1 Integrity

Activated Abilities
(Common) Mana Cost: None. Take a tap action to render target entity with 2 Endurance or less immobile for 10 ticks.
(Common) Mana Cost: None. Take a tap action to give target creature -2 Strength for the next 10 ticks.
(Common) Mana Cost: W. Target creature gets -1 Strength for the next 10 ticks.
(Common) Mana Cost: 3. Take a tap action to summon a Rebel with CMC 2 or less from your repertoire onto the battlefield.
(Common) MC: 4. Take a tap action to summon a Rebel with CMC 3 or less from your repertoire onto the battlefield.
(Common) MC: B.  Take a tap action to render a target entity unable to start or continue actions for the next 10 ticks.
(Uncommon) MC: W.  Take a tap action to render a target entity unable to start or continue actions for the next 10 ticks.
(Uncommon) MC: 2W. For the duration of this ability and 10 ticks after, target creature deals all damage with melee weapons to itself and not the character.
(Uncommon) MC: 5. Take a tap action to summon a Rebel with CMC 4 or less from your repertoire onto the battlefield.
(Uncommon) MC: 6. Take a tap action to summon a Rebel with CMC 5 or less from your repertoire onto the battlefield.
(Rare) MC: 2W. Gain protection from the colour of your choice for the next 10 ticks.
(Rare) MC: 3. Transfer a Rebel summoning spell from your graveyard to your repertoire.
(Rare) MC: 3. Take a tap action to summon an Elf from your repertoire onto the battlefield.
(Rare) MC: 7. Take a tap action to summon a Rebel with CMC 6 or less from your repertoire onto the battlefield.

Keyword abilities
(Common) Flying
(Common) Intimidate
(Common) Protection from black
(Common) Protection from red
(Uncommon) Flanking
(Uncommon) Trample
(Rare) Vigilance

Rogue
Bonuses: +1 Finesse, +1 Cunning
Penalties: -1 Strength, -1 Integrity

Activated Abilities
(Common) Mana Cost: None. Target spellcaster adds a readied spell slot, fills it and then loses a spell slot of their choice.
(Common) Mana Cost: None. Take a tap action to halve the number required for target creature to hit opponent for the next 10 ticks.
(Common) Mana Cost: None. Take a tap action to force all spellcasters cycle 1 readied spell.
(Common) MC: None. Remove one readied spell slot to gain Shadow for 10 ticks.
(Common) MC: U. Gain Islandwalk for the next scene.
(Common) MC: UB. Lose 2 Strength and become unblockable for 10 ticks.
(Common) MC: 2B. Take a tap action to make target spellcaster lose a readied spell slot.
(Common) MC: 2B. Gain deathtouch for 10 ticks.
(Common) MC: RRR. Take a tap action to destroy an artefact you are in contact with.
(Common) MC: 3R. Destroy target artefact creature.
(Uncommon) MC: R. Creatures with Defender treat the rogue as unblockable for the next 10 ticks.
(Uncommon) MC: 1R. Sacrifice a goblin to deal 4 damage to target creature.
(Uncommon) MC: 1U. You are unblockable for the next 10 ticks.
(Uncommon) MC: 2B. Sacrifice a creature to force a spellcaster to lose 1 readied spell slot of your choice.  This ability takes twice the normal time to resolve.
(Rare) MC: 1G. Sacrifice a Human to give target creature +2 Endurance and Strength until the end of the scene.
(Rare) MC: None. Take a tap action and sacrifice a rat to summon X 1/1/ Rat creatures, where X is the number of rats you already control.
(Rare) MC: U. Gain flying for 10 ticks.

Keyword Abilities
(Common) First Strike
(Common) Flying
(Common) Forestwalk
(Common) Haste
(Common) Swampwalk
(Uncommon) Exalted
(Uncommon) Lifelink
(Uncommon) Protection from Green
(Rare) Fear

Samurai
Pros: Bushido 1
Cons: -1 Cunning

Activated abilities
(Common) Mana Cost: B. You gain 1 Strength and Endurance for the next 10 ticks.
(Uncommon) Mana Cost: 2. Regenerate target Samurai.
(Rare) 1W. Prevent the next 1 damage that would be dealt to you in the last 10 ticks.

Keyword abilities
(Common) Bushido (each additional level is bought as an ability)
(Common) Flying
(Uncommon) Double Strike

Shaman
Bonuses: +1 Empathy, +1 Conviction
Penalties: -1 Intelligence, -1 Strength

Activated abilities
(Common) Mana Cost: None. Take a tap action to deal 1 damage to target entity.
(Common) Mana Cost: None. Sacrifice a creature and take a tap action to give target entity +2 Strength and Endurance for the next 10 ticks.
(Common) MC: 1RR. Take 1 point of unresistable damage to deal 1 damage to target entity.
(Common) MC: 2B. Regenerate target Treefolk.
(Common) MC: 8. Target entity loses 3 life and you gain 3 life.
(Uncommon) MC: None. Foresake a black mana bond to give target entity +1 Strength and Endurance for the next 10 ticks.
(Uncommon) MC: None. Switch target creature’s Strength and Endurance for the next 10 ticks.
(Uncommon) MC: B. Creatures dealt damage by the shaman in the next 10 ticks cannot be regenerated.
(Uncommon) MC: R. Target entity gains haste for the next 10 ticks.
(Uncommon) MC: R. Take a tap action to give target creature first strike for the next 10 ticks.
(Uncommon) MC: 2G. Take a tap action and sacrifice a red creature, a green creature and a white creature to summon a creature called Godsire from your repertoire to the battlefield.
(Uncommon) MC: 2R. Take a tap action and sacrifice a red creature, a green creature and a black creature to summon a creature called Hellkite Overlord from your repertoire to the battlefield.
(Rare) MC: None. Take a tap action to summon up to 2 3/ 5 Treefolk Warrior creatures for 10 ticks. You must have at least 1 black mana bond for each treefolk warrior summoned in this way.
(Rare) MC: G. Take a tap action to summon a creature with a readied spell.

Soldier
Bonuses: +1 Endurance, +1 Integrity
Penalties: -1 Cunning, -1 Acuity

Warrior
Bonuses: +1 Strength, +1 Endurance
Penalties: -1 Intelligence, -1 Integrity

Wizard
Bonuses: +2 Intelligence
Penalties: -1 Strength, -1 Endurance

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