Creature Type | Colours | Bonuses | Penalties | Notes |
Artefact | – | – | – | Creature becomes targetable for spells that affect artefacts |
Aven | White, Blue | Flying | -2 Endurance | |
Catfolk | Green, White | +2 Finesse | -1 Charisma, -1 Intelligence | |
Cephalid | Blue | +1 Intelligence, Water-Breathing | -1 Empathy, -1 Charisma | |
Elf | Green | +1 Finesse, +1 Empathy | -1 Endurance, -1 Cunning | |
Goblin | Red | +1 Acuity, +1 Finesse | -1 Strength, -1 Intelligence | |
Golem | Artefact | +2 Endurance | -1 Empathy, -1 Charisma | Has artefact in addition to other creature types |
Human | Any | – | – | |
Kithkin | White | +1 Empathy, +1 Charisma | -1 Strength, -1 Endurance | Must take Thoughtweft keyword for free. Characters with Thoughtweft get a +2 dice bonus to any Empathy rolls made to other characters with Thoughtweft, and suffer a -2 penalty to any subterfuge attempts made against characters with Thoughtweft. May also communicate telepathically with other characters with Thoughtweft. |
Leonin | White | +1 Strength, +1 Finesse | -2 Cunning | |
Loxodon | White | +2 Strength, +2 Endurance | -2 Cunning, -2 Finesse | |
Merfolk | Blue | Water breathing | -1 Integrity | |
Nezumi | Black | +2 Finesse | -2 Integrity | |
Ogre | Red, Black | +2 Strength, +1 Endurance | -2 Intelligence, -1 Integrity | |
Treefolk | Green | +1 Strength, +3 Endurance | -2 Acuity, -2 Finesse, -1 Charisma | |
Vampire | Black | +1 Strength, +1 Endurance | -1 Empathy | Vampires are affected by any spells that affect undead.
Vampires get -2 to all stats during the day. Vampires do not eat like other creatures, but they must consume blood or starve. |
Vedalken | Blue | +1 Intelligence | -1 Charisma | |
Werewolf | Green, Red | Beast Form | -2 Integrity | |
Wolfir | Green | +1 Strength, +1 Integrity | -1 Charisma, -1 Intelligence |