|Artefact||–||–||–||Creature becomes targetable for spells that affect artefacts|
|Aven||White, Blue||Flying||-2 Endurance|
|Catfolk||Green, White||+2 Finesse||-1 Charisma, -1 Intelligence|
|Cephalid||Blue||+1 Intelligence, Water-Breathing||-1 Empathy, -1 Charisma|
|Elf||Green||+1 Finesse, +1 Empathy||-1 Endurance, -1 Cunning|
|Goblin||Red||+1 Acuity, +1 Finesse||-1 Strength, -1 Intelligence|
|Golem||Artefact||+2 Endurance||-1 Empathy, -1 Charisma||Has artefact in addition to other creature types|
|Kithkin||White||+1 Empathy, +1 Charisma||-1 Strength, -1 Endurance||Must take Thoughtweft keyword for free. Characters with Thoughtweft get a +2 dice bonus to any Empathy rolls made to other characters with Thoughtweft, and suffer a -2 penalty to any subterfuge attempts made against characters with Thoughtweft. May also communicate telepathically with other characters with Thoughtweft.|
|Leonin||White||+1 Strength, +1 Finesse||-2 Cunning|
|Loxodon||White||+2 Strength, +2 Endurance||-2 Cunning, -2 Finesse|
|Merfolk||Blue||Water breathing||-1 Integrity|
|Nezumi||Black||+2 Finesse||-2 Integrity|
|Ogre||Red, Black||+2 Strength, +1 Endurance||-2 Intelligence, -1 Integrity|
|Treefolk||Green||+1 Strength, +3 Endurance||-2 Acuity, -2 Finesse, -1 Charisma|
|Vampire||Black||+1 Strength, +1 Endurance||-1 Empathy||Vampires are affected by any spells that affect undead.
Vampires get -2 to all stats during the day.
Vampires do not eat like other creatures, but they must consume blood or starve.
|Vedalken||Blue||+1 Intelligence||-1 Charisma|
|Werewolf||Green, Red||Beast Form||-2 Integrity|
|Wolfir||Green||+1 Strength, +1 Integrity||-1 Charisma, -1 Intelligence|