Race modifiers

Creature Type Colours Bonuses Penalties Notes
Artefact Creature becomes targetable for spells that affect artefacts
Aven White, Blue Flying -2 Endurance  
Catfolk Green, White +2 Finesse -1 Charisma, -1 Intelligence  
Cephalid Blue +1 Intelligence, Water-Breathing -1 Empathy, -1 Charisma  
Elf Green +1 Finesse, +1 Empathy -1 Endurance, -1 Cunning  
Goblin Red +1 Acuity, +1 Finesse -1 Strength, -1 Intelligence  
Golem Artefact +2 Endurance -1 Empathy, -1 Charisma Has artefact in addition to other creature types
Human Any  
Kithkin White +1 Empathy, +1 Charisma -1 Strength, -1 Endurance Must take Thoughtweft keyword for free. Characters with Thoughtweft get a +2 dice bonus to any Empathy rolls made to other characters with Thoughtweft, and suffer a -2 penalty to any subterfuge attempts made against characters with Thoughtweft. May also communicate telepathically with other characters with Thoughtweft.
Leonin White +1 Strength, +1 Finesse -2 Cunning  
Loxodon White +2 Strength, +2 Endurance -2 Cunning, -2 Finesse  
Merfolk Blue Water breathing -1 Integrity  
Nezumi Black +2 Finesse -2 Integrity  
Ogre Red, Black +2 Strength, +1 Endurance -2 Intelligence, -1 Integrity  
Treefolk Green +1 Strength, +3 Endurance -2 Acuity, -2 Finesse, -1 Charisma  
Vampire Black +1 Strength, +1 Endurance -1 Empathy Vampires are affected by any spells that affect undead.

Vampires get -2 to all stats during the day.

Vampires do not eat like other creatures, but they must consume blood or starve.

Vedalken Blue +1 Intelligence -1 Charisma  
Werewolf Green, Red Beast Form -2 Integrity  
Wolfir Green +1 Strength, +1 Integrity -1 Charisma, -1 Intelligence  

 

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